When she starts to explore Junoon in the beginning, she cheerfully tries to (unsuccessfully) befriend the corrupted wildlife. Friend to All Living Things: Frey is shown to prefer the company of animals, particularly cats like Homer.In an Archive entry, most of the homes didn't work out due to a "variety of caregiver-related reasons." Foster Kid: Being an orphan, Frey has been placed in six foster homes throughout her life until she completed her high school education.Fish out of Water: Frey often struggles interacting with the citizens of Athia without using modern Earth slang and even profanity.Despite her background and cynical outlook in life, Frey is capable of doing good. When she steps out of the courthouse, she quickly spots and returns a smartphone to a random stranger with no reward, just out of kindness. Establishing Character Moment: The opening establishes Frey as a troubled young woman with a criminal record with a shaky future that's threatened if she doesn't get her act together.Doorstop Baby: She was left at the mouth of the Holland Tunnel as an infant and taken into foster care.Dishing Out Dirt: Frey's starting magic is Purple Magic, which is earth-based and has her firing small stones at enemies and blocking with rock barriers.Declaration of Protection: In a post-game side quest, Frey makes a posthumous promise to Cinta after she recovers her childhood music box and having one last conversation.įrey: I'll keep Athia safe, Mom.It's even more pronounced with her interactions with Cuff. Deadpan Snarker: A lot of Frey's commentary during her adventures in Athia consists of sarcastic, smarmy remarks.This mindset is gradually chipped away throughout the story, and it's all dropped once she accepts being the protector of Athia. She believes all relationships are transactional and the only thing that matters is looking after yourself above all else. The Cynic: Frey's difficult life and upbringing brought her a bleak outlook in life.As of the ending, she's mostly grown out of this. Classical Anti-Hero: While Frey has a strong sense of morality and is a genuine hero to the people of Athia, her attitude and motivations are generally selfish at first, and she makes it clear that she'd rather be back at home multiple times.Brutal Honesty: Frey sometimes doesn't mince her words and prefers to get to the point. Brooklyn Rage: Originally from New York City, takes no guff from anyone, and a major magic-slinging badass.Braids of Action: Once Frey receives her magic powers and starts wearing Athian garb, she changes her hair into an updo style with braids on the side of her head.A Birthday, Not a Break: Frey ends up transported to Athia on the night of her twenty-first birthday after trying to steal Cuff.Which is understandable given her trust issues and being abandoned a lot in her life. Better with Non-Human Company: On Earth and after arriving in Athia, Frey is shown to be much more open and friendlier to animals compared to human characters she interacts with.She gets her wish after being transported to Athia, which makes New York look like a walk in the park.
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